<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Virtual Presence on Fondsites</title><link>https://fondsites.com/tags/virtual-presence/</link><description>Recent content in Virtual Presence on Fondsites</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 13 May 2026 16:10:13 +0300</lastBuildDate><atom:link href="https://fondsites.com/tags/virtual-presence/feed.xml" rel="self" type="application/rss+xml"/><item><title>Synthetic People in Full Dive VR: Companions, Guides, and Consent</title><link>https://fondsites.com/full-dive-vr/guidebooks/synthetic-people-and-consent/</link><pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate><guid>https://fondsites.com/full-dive-vr/guidebooks/synthetic-people-and-consent/</guid><description>&lt;p&gt;The first synthetic person a full dive VR user meets should probably not be a dragon, a celebrity, a perfect friend, or a sales assistant. It should be a guide who knows how to stand at the right distance.&lt;/p&gt;
&lt;p&gt;&lt;img
 src="https://fondsites.com/full-dive-vr/images/guidebooks/full-dive-vr-synthetic-people.avif"
 alt="A full dive VR preparation room where a participant sits in an interface chair while a translucent synthetic guide waits at a respectful distance"
 loading="lazy"
 decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;That sounds modest, but it is a serious design requirement. A believable artificial presence inside a deeply immersive world would not feel like a chatbot in a box. It might have a body, a voice, a remembered history, a way of turning toward you, a timing pattern, a tone of concern, and a place in the room. If the system is persuasive enough, the user may respond to it socially before they stop to classify it technically.&lt;/p&gt;</description></item></channel></rss>