<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Shared Virtual Worlds on Fondsites</title><link>https://fondsites.com/tags/shared-virtual-worlds/</link><description>Recent content in Shared Virtual Worlds on Fondsites</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 10 May 2026 17:53:07 +0300</lastBuildDate><atom:link href="https://fondsites.com/tags/shared-virtual-worlds/feed.xml" rel="self" type="application/rss+xml"/><item><title>Shared Worlds in Full Dive VR: Presence, Boundaries, and Consent</title><link>https://fondsites.com/full-dive-vr/guidebooks/shared-worlds-consent/</link><pubDate>Sun, 10 May 2026 00:00:00 +0000</pubDate><guid>https://fondsites.com/full-dive-vr/guidebooks/shared-worlds-consent/</guid><description>&lt;p&gt;&lt;img
 src="https://fondsites.com/full-dive-vr/images/guidebooks/shared-worlds-consent-room.avif"
 alt="A calm full dive VR social session preparation room with paired reclining interface chairs, unreadable monitors, blank consent cards, headsets, and a recovery area"
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&lt;/p&gt;
&lt;p&gt;Full dive VR becomes much harder the moment another person enters the world.&lt;/p&gt;
&lt;p&gt;A private simulation can be judged by comfort, sensory believability, memory, calibration, and safe return. A shared simulation has all of those problems plus the oldest problem in human life: other people. They bring intention, surprise, affection, pressure, awkwardness, status, deception, kindness, cruelty, and the need for boundaries that still work when the environment feels real.&lt;/p&gt;</description></item></channel></rss>