<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Presence on Fondsites</title><link>https://fondsites.com/tags/presence/</link><description>Recent content in Presence on Fondsites</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 26 Apr 2026 10:00:08 +0300</lastBuildDate><atom:link href="https://fondsites.com/tags/presence/feed.xml" rel="self" type="application/rss+xml"/><item><title>The Dream Problem: What Full Dive VR Can Learn from Sleep</title><link>https://fondsites.com/full-dive-vr/guidebooks/dream-problem/</link><pubDate>Sat, 25 Apr 2026 00:00:00 +0000</pubDate><guid>https://fondsites.com/full-dive-vr/guidebooks/dream-problem/</guid><description>&lt;p>&lt;img
 src="https://fondsites.com/full-dive-vr/images/guidebooks/full-dive-vr-dream-problem.avif"
 alt="A quiet bedroom at night with a VR headset on a bedside table, soft blue light, dreamlike virtual landscapes faintly reflected in the window, and a notebook open beside it, realistic cinematic photography, no readable text"
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&lt;p>The strangest full dive VR prototype already exists.&lt;/p>
&lt;p>You use it almost every night.&lt;/p>
&lt;p>Dreams are not virtual reality in the engineering sense. There is no headset, no rendering engine, no haptic suit, no server, no avatar system, and no safety menu. But dreams do something every full dive system wants to do: they create an experience that can feel like a place while the physical body is somewhere else.&lt;/p></description></item></channel></rss>