<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Persuasion on Fondsites</title><link>https://fondsites.com/tags/persuasion/</link><description>Recent content in Persuasion on Fondsites</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 29 May 2026 13:43:57 +0300</lastBuildDate><atom:link href="https://fondsites.com/tags/persuasion/feed.xml" rel="self" type="application/rss+xml"/><item><title>Advertising and Persuasion Boundaries in Full Dive VR</title><link>https://fondsites.com/full-dive-vr/guidebooks/advertising-persuasion-boundaries/</link><pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate><guid>https://fondsites.com/full-dive-vr/guidebooks/advertising-persuasion-boundaries/</guid><description>&lt;p&gt;Full dive VR would not only create places. It would create places that someone pays to build, host, maintain, promote, and keep populated. That practical fact brings advertising into the room early. A virtual city can have storefronts. A game world can have sponsored objects. A social venue can be subsidized by placement. A synthetic guide can recommend a destination. A training platform can nudge a subscription. A calm recovery room can become a place where a brand wants to be associated with relief.&lt;/p&gt;</description></item></channel></rss>