<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Labor on Fondsites</title><link>https://fondsites.com/tags/labor/</link><description>Recent content in Labor on Fondsites</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 29 May 2026 13:43:57 +0300</lastBuildDate><atom:link href="https://fondsites.com/tags/labor/feed.xml" rel="self" type="application/rss+xml"/><item><title>Workplace Boundaries in Full Dive VR: Labor, Meetings, and Return</title><link>https://fondsites.com/full-dive-vr/guidebooks/workplace-boundaries/</link><pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate><guid>https://fondsites.com/full-dive-vr/guidebooks/workplace-boundaries/</guid><description>&lt;p&gt;Full dive VR would not enter work as a clean new medium. It would enter offices, schools, labs, hospitals, factories, studios, and remote teams that already have power differences built into them. A manager can request attendance. A school can require practice time. A contractor can be judged by output. A company can say a tool is optional while rewarding the people who use it longest. The technology may feel like a portal, but the workplace around it would still be made of schedules, policies, incentives, and consequences.&lt;/p&gt;</description></item></channel></rss>