<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ethics on Fondsites</title><link>https://fondsites.com/tags/ethics/</link><description>Recent content in Ethics on Fondsites</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 26 Apr 2026 10:00:08 +0300</lastBuildDate><atom:link href="https://fondsites.com/tags/ethics/feed.xml" rel="self" type="application/rss+xml"/><item><title>Full Dive VR Safety, Identity, and Consent</title><link>https://fondsites.com/full-dive-vr/guidebooks/safety-ethics/</link><pubDate>Sat, 25 Apr 2026 00:00:00 +0000</pubDate><guid>https://fondsites.com/full-dive-vr/guidebooks/safety-ethics/</guid><description>&lt;p>&lt;img
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&lt;p>The most important full dive VR feature may not be graphics, haptics, or neural input.&lt;/p>
&lt;p>It may be the exit button.&lt;/p>
&lt;p>That sounds unromantic, but deeper immersion changes the safety problem. A normal game can annoy you, scare you, or waste your time. A deeply embodied virtual experience could affect balance, identity, stress, memory, social trust, and the user&amp;rsquo;s sense of control. If future systems directly read or stimulate the nervous system, the stakes rise again.&lt;/p></description></item></channel></rss>