<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Continuity on Fondsites</title><link>https://fondsites.com/tags/continuity/</link><description>Recent content in Continuity on Fondsites</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 15 May 2026 18:32:29 +0300</lastBuildDate><atom:link href="https://fondsites.com/tags/continuity/feed.xml" rel="self" type="application/rss+xml"/><item><title>Persistent Worlds in Full Dive VR: Continuity, Ownership, and Trust</title><link>https://fondsites.com/full-dive-vr/guidebooks/persistent-worlds-ownership-continuity/</link><pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate><guid>https://fondsites.com/full-dive-vr/guidebooks/persistent-worlds-ownership-continuity/</guid><description>&lt;p&gt;&lt;img
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&lt;p&gt;The most important thing about a full dive world may be what happens when nobody is inside it.&lt;/p&gt;
&lt;p&gt;A short simulation can begin, run, and vanish like a stage set. A persistent world behaves differently. The garden you built last week is still there. The chair you moved remains by the window. A friend leaves a note in a room you share. A synthetic guide remembers where the lesson stopped. A training workshop keeps the damaged machine in the same condition so the next session can start honestly. A memorial apartment keeps its photographs turned away because the family agreed they should not be examined.&lt;/p&gt;</description></item></channel></rss>