<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Building Interfaces on Fondsites</title><link>https://fondsites.com/tags/building-interfaces/</link><description>Recent content in Building Interfaces on Fondsites</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 29 May 2026 13:43:57 +0300</lastBuildDate><atom:link href="https://fondsites.com/tags/building-interfaces/feed.xml" rel="self" type="application/rss+xml"/><item><title>Robot Building Interfaces: Doors, Elevators, and the Hidden Work of Moving Through Facilities</title><link>https://fondsites.com/physical-ai-lab/guidebooks/robot-building-interfaces-doors-elevators/</link><pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate><guid>https://fondsites.com/physical-ai-lab/guidebooks/robot-building-interfaces-doors-elevators/</guid><description>&lt;p&gt;A mobile robot&amp;rsquo;s hardest obstacle is not always an object on the floor. Sometimes it is a door that closes too quickly, an elevator that cannot be called, a threshold that catches a caster, a badge reader the robot cannot use, a fire door it must never block, or a corridor rule that exists only in the habits of the people who work there.&lt;/p&gt;
&lt;p&gt;Buildings are full of interfaces designed for humans. We press buttons, pull handles, wave badges, hold doors, step over thresholds, read signs, wait for elevators, notice that a hallway is temporarily closed, and understand that some doors are private even when they are physically open. A robot moving through the same facility needs some way to respect those interfaces without depending on improvisation at every crossing.&lt;/p&gt;</description></item></channel></rss>