A campaign log template should be boring in the best way. It should ask the same useful questions every time, in an order you can finish while packing the table. If the template becomes more demanding than the game, shrink it.
Use the Five-Field Template
Start with five fields: scene, change, state, open loop, next. Scene is where play happened. Change is what became different. State is what must be saved. Open loop is the unanswered question. Next is the restart cue.
That is enough for most sessions. Add character feeling, map update, or rules question only if the campaign keeps needing it.
Match Template to Game Type
For journaling RPGs, the template can focus on prompt, entry summary, relationship shift, and next image. For board game campaigns, it should include official save state, unlocked rules, damaged items, and box storage note. For map adventures, it should track route, location, discovery, danger, and unresolved paths.
The Campaign Log Template gives a quick starting structure. Treat the result as a draft, not a command.
Keep It Private by Default
A private log can include spoilers, uncertain rulings, and messy notes. If you plan to share a recap, separate public summary from private state. Do not paste copied scenario text, paid prompts, or hidden answers.
Respect for creators is part of the template method.
Make Restart the Last Line
The last line should always be actionable: place the torch token, read the rumor card, ask the oracle about the road, set up scenario three, open to the map. This is the line that helps when the campaign has been untouched for weeks.
If you only write one thing, write the restart line.

