Solo Tabletop Studio

Guidebook

Campaign Log Review: Remember Enough to Want the Next Session

Close each solo session with a short review of what happened, what changed, what remains open, and where to restart.

Quick facts

Difficulty
Beginner
Duration
10 minutes
Published
Updated
A campaign log review table with a blank recap card, saved tokens, dice, map corner, pencil, and notebook.
A short review is enough when it helps you want the next session.

The best campaign review is the one you will actually write while tired. It does not need to preserve every line of dialogue. It needs to make the next session inviting enough to begin.

Use Four Lines

Close with four lines: happened, changed, open, next. Happened is one factual sentence. Changed is the state update. Open is the question or threat that still matters. Next is the restart cue.

Example shape: “Reached the old bridge. Lantern spent and river path marked unsafe. Who moved the stones? Next session begins by asking the ferryman.”

Do Not Write a Novel Unless You Want To

Long recaps are allowed, but they should not become the price of play. If writing drains the session, use checkboxes, symbols, or voice notes. For board game campaigns, the official state sheet may carry the rules state while your log carries memory and motivation.

If you share a recap publicly, avoid copied scenario text, hidden solution details, and paid content. Mark spoilers and link to the creator.

Review for Return

Ask what future you needs. Which page should open first? Which component must be visible? Which rule question needs checking? Which content note matters next time? Which emotion from the session needs a softer close?

This is where solo tabletop overlaps with Startable Life Lab: leave a visible return point.

Revise the Template

After three sessions, remove fields you never use. Add one field if you keep forgetting the same thing. A campaign log is a living tool, not a moral obligation.

The review succeeds when you can sit down later and know the first move.

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